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Emerald moon from little big adventure 2
Emerald moon from little big adventure 2




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He uncovers the Emerald Moon Base and Dark Monk's plan to destroy Twinsun. He calls Twinsen on the Radio and tells him to join him immediately, saying that he can steal an Esmer Shuttle from the Esmer Base of Desert Island ( Holomap update). In the Moon Base he is held in a cell with a Franco Technician dissident and they are soon rescued by Twinsen they explain that, in order to fulfill Dark Monk's prophecy, gigantic thrusters have been installed on the moon in order to destroy Twinsun as they are indestructible, the only way is to destroy their controls on Island CX (if Twinsen hasn't got a Translator already, Baldino provides him with one in order to understand the Franco).Take the cellar key from the dresser in the bedroom. In the cellar take your magic ball from the barrel, the holomap from the shelf and the three darts. Mill around for a while and a young lapichon will enter and steal a customer's umbrella.

emerald moon from little big adventure 2

Follow him - the customer won't help you until you return it. You'll have to approach the thieving lapichon from behind in 'Discreet' mode in order to speak to him. The grateful customer will suggest you visit the healing wizard on Desert Island. Crossings are cancelled because of the storm, which means that you'll need to find Raph the lighthouse keeper so that the weather wizard can end the storm. First you'll need your robe from the museum, so make your way to the museum roof, climb through the open window and flick the switch (one opens the stair door, the other opens the case that contains your robe). In 'Sporty' mode, grab your robe - this will activate your magic ball. Head for the cliffs and the Corniche (towards the tip of the island where the weather wizard lives). Locate the cave which has a sign indicating a path leading towards the Corniche in front of it. Dispatch the monsters with the aid of your magic ball. Jump over the rock to reach the cave entrance - this is where Raph is held captive behind bars. To save him you'll have to take another longer route and, with the aid of the magic ball, open doors. Further on you'll come across a second switch this is much easier to find and opens the second door, behind which you'll find Joe. You'll then be attacked by two small monsters. Take the key they're guarding as it opens the door - you'll then have to fight Tralu.

EMERALD MOON FROM LITTLE BIG ADVENTURE 2 FREE

Use your magic ball to defeat him and collect the key to free Raph.Īs you're leaving you'll bump into Zoe and then the weather wizard. #Little big adventure 2 baldino jetpack call free Follow him to the lighthouse where he'll disperse the storm.Īfter the encounter with the Esmers, buy a ticket from the travel agent and take the ferry to Desert Island. Stop at Mr Bazoo's shop, near the entrance to the port, to buy some Nitro-Meca-Penguins. You'll find Ker'aooc, the healing wizard's house, on the corner of the main square. Take the gallic acid from the wizard's shelf. To find the School of Magic, go to the hacienda del Monte-Pelado on the other side of the island.

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  • EMERALD MOON FROM LITTLE BIG ADVENTURE 2 PORTABLE

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    Emerald moon from little big adventure 2